A small world. One civilization left standing.
Goal
Eliminate every rival civilization to win. Neutral land can remain.
Win when only your civilization remains—even with neutral land.
Dots
White dots show troops. Dark dots show unused capacity: room for more troops.
3 white dots = 3 troops. 4 dark dots = room for 4 more.
Attack
Select your territory with at least 2 troops, then an adjacent enemy or neutral territory. Dice totals decide the battle; the defender wins ties. Your source keeps 1 troop.
Example roll: your total is 12, theirs is 8. You win! A 12–12 tie goes to the defender.
End turn
Rear troops move one friendly territory toward the front. Then reinforcements arrive.
Extra rear troops move one step toward the border, if there is room.
Income
At turn start, count the territories in your largest connected group. That count determines your reinforcements. Troops enter that group, filling borders first.
Connected
Connected
Connected
A connected group of 3 territories earns 3 reinforcements. New captures count next turn.
Reconnect
Join two groups of at least 2 territories each. Keep the connection until your next turn to earn 2 extra troops.
Capture the link between two groups of 2. Hold it until your next turn: +2 bonus troops.